Using Transform Objects
This section describes the basic transform-creation and transform-manipulation capabilities that QuickDraw GX provides. It describes how you can
- create and manipulate transform objects
- manipulate the common transform object properties
- use geometric operations to modify a transform's clip property
- transform a shape by modifying its transform object's mapping
- transform a shape by modifying its geometry
- manipulate a transform's view port list
- set up hit-testing parameters
Subtopics
- Creating and Manipulating Transform Objects
- Manipulating Transform Object Properties
- Getting, Setting, and Modifying the Transform Clip
- Moving, Scaling, Rotating, and Skewing Shapes
- Manipulating the View Port List
- Setting Up Hit-Test Parameters